As graphics have become more advanced and the on-screen violence more realistic, youth violence this period has actually registered a drop. The second report looked at video games, using ESRB data to analyse violent games between the years of 19. No link was found, and Ferguson actually discovered that during the ‘90s - when movie violence was at its height - murder rates actually decreased. The first piece of research focused on movies, with Ferguson looking at murder rates from 1920 to 2005 and comparing them to the frequency of violence in films. However, two new reports from Stetson University researcher Christopher Ferguson dismiss any connection between real-world violence and both interactive and passive entertainment. In the '50s it was music, in the '70s it was horror movies and from the '80s onwards, the blame has been squarely laid at the feet of video gaming. New Study Finds No Connection Between Video Game Violence And Its Real-World Equivalent Nintendo Life Report suggests violent games actually curb real-world crime by Share: Whenever violence raises its ugly head there is the understandable desire to find a scapegoat, and over the entire course of human history this has often been the entertainment media.
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